The delay is set in milliseconds and 1,000 milliseconds equals 1 second. let timeoutID = setTimeout(function, delay in milliseconds, argument1, argument2.) SetTimeout() is a method that will execute a piece of code after the timer has finished running. In Beau Carnes' How to Build A Simon Game you can see how setTimeout() and setInterval() are used in the game logic. You can also use these methods when building online games. const ashley = document.getElementById("ashley") Īshley.innerHTML = `Ashley: I had $% Completed` Ī progress bar is just one of many animations you can create with setTimeout() and setInterval(). It will include the two optional arguments from the lunchMenu function. In this example conversation, Britney will ask a question and Ashley's response will be delayed by 3 seconds. You can also have optional arguments that are passed into the function. Para.innerHTML = "No delay in this message" Ĭonsole.log("message appeared immediately") const para = document.getElementById("para") If the delay is not present in the setTimeout() method then it is set to zero and the message will appear immediately. (3,000 milliseconds) const para = document.getElementById("para") In this example, the message will appear on the screen after a delay of 3 seconds. Inside this method, you can specify how many milliseconds you want the function to delay. SetTimeout() will set a timer and once the timer runs out, the function will run. Here is the syntax for the setTimeout() method. In this article, I will explain what the setTimeout() method is with code examples and how it differs from setInterval(). Have you ever wondered if there is a method to delay your JavaScript code by a few seconds?
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